XBOX 360 is soon to be released (fall 2005). Here is a look inside:
System Performance
3 cores running at 3.2GHz each
1 VMX-128 vector unit per core
1 VMX-128 registers per hardware thread
1 MB L2 cache
CPU game math performance
9 billion dot product operations per second
Custom ATI graphics processor
500MHz
10MB embedded DRAM
48-way parallel floating-point dynamically-scheduled shader pipelines
unified shader architecture
Polygon Performance
500 million triangles per second
Pixel Fill Rate
16 gigasamples per second fillrate using 4X MSAA
Shader Performance
48 billion shader operations per second
Memory
512MB GDDR3 RAM
700MHz DDR
unified memory architecture
Memory Bandwith
22.4MB/s memory interface bus bandwidth
256GB/s memory bandwidth to EDRAM
21.6GB/s front-side bus
Storage
detachable and upgradeable 20GB hard drive
12X dual-layer DVD-ROM
memory unit support starting 64MB
I/O
support for up to 4 wireless game controllers
3 USB ports
2 memory unit slots
Optimized for Online
Xbox live features, including Xbox live marketplace for downloading content,
and gamer profile for digital identity and voice chat
built-in ethernet port
Wi-Fi Ready: 802.11 A, B, and G
Video camera ready
Digital Media Support
support for DVD-video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R/RW, WMA CD,
MP3 CD, JPEG photo CD
stream media from portable music devices, digital cameras, Windows PCs
rip music to Xbox 36- hard drive
custom playlists in every game
Windows Media Center Extender built in
Interactive, full screen 3D visualizers